Paranoia XP PPG is a satirical role-playing game set in a dystopian future where a capricious and paranoid Computer rules the world. Players take on the roles of Problem Solvers, cloned citizens who perform dangerous (and often pointless) tasks for the Computer. Absurdity, betrayal, and black humor are the three pillars on which this unique game is built.
Paranoia XP RPG: Blurb
The Computer is your friend! In Paranoia XP RPG dystopian world, it’s best not to trust anyone, not even yourself. You are the Problem Solver in the Alpha Complex, the last bastion of humanity, run by a benevolent (as it seems to you) artificial intelligence. Your mission: find and fix problems.
Traitors. Mutants. Secret societies. Unlicensed goods. Enemies in the Paranoia XP RPG are everywhere, and your cloned lives are expendable. Have fun! The computer is watching! Don’t forget: happiness is a responsibility, and failure to comply with this rule is punished immediately.
Character Skills in the Paranoia XP RPG Game

In Paranoia XP RPG, characters have skills that determine their abilities. These can be categorized into several groups. Character combat skills include:
- Melee Weapons. The skill of wielding cold weapons such as laser swords, vibroknives, and clubs;
- Ranged Weapons. The skill of wielding energy weapons, firearms, and other weapons that can be used at a distance;
- Evasion. The ability to avoid attacks and traps, requiring agility and reaction;
- Heavy Weapons. Skill in handling large and powerful weapons, such as rocket launchers or stationary machine guns.
The social skills of the characters:
- Bureaucracy. The ability to manipulate the complex system of the Alpha Complex in Paranoia XP RPG, working his way through paperwork and intrigue;;
- Bribery. The skill of persuasion and manipulation through the use of money or other valuables;
- Persuasion. The ability to influence others through words and arguments;
- Intimidation. The skill of using threats and violence to achieve one’s goals.
Characters also have technical skills that include:
- Programming. The ability to hack, reprogram, and create programs for computers and robots in Paranoia XP RPG;
- Engineering. The skill to repair, build, and modify machinery, vehicles, and devices;
- Use of explosives. The ability to set, disarm, and create explosive devices;
- Technology demonstration. The ability to properly utilize unknown technologies, and to impress (or fool) others.
Finally, general skills in the Paranoia XP RPG can be divided into 4 categories: stealth, perception, athleticism, and survival.
Levels in Paranoia XP RPG
Clearance levels in Paranoia XP RPG are a system that determines a character’s access to information, resources, and areas of the Alpha Complex. The characters’ levels range from Infrared (the lowest) to Ultraviolet (the highest).

The higher the clearance level, the more power and privilege the character has. But with that comes increased danger, as high positions are closely monitored. Each clearance level in Paranoia XP RPG corresponds to a rainbow color (as well as two additional ones, infrared and ultraviolet).
| Clearance level color | Brief Description | Privilege in Paranoia XP RPG |
| Infrared | Lowest level | Access to basic housing and rations, limited movement around the Alpha Complex. |
| Red | Problem Solvers | Access to standard weapons and equipment in Paranoia XP RPG. |
| Orange | Team Leaders of Problem Solvers, middle managers. | Access to better equipment and weapons, Orange zones, and the areas below. |
| Yellow | Senior officers, heads of departments. | Access to experimental weapons and technologies, the right to request resources and support |
| Green | High-ranking officials, scientists with high level access. | Significant influence on policy and resources and access to classified information. |
| Blue | Members of Internal Security, elite scientists. | Virtually unlimited access to resources and information in Paranoia XP RPG within their area of expertise. |
| Purple | Senior management | Tremendous power and influence, access to most of the Alpha Complex. |
| Ultraviolet | Highest clearance level in Paranoia XP RPG. | Full access to all systems and information of the Alpha Complex. |
What Do We Think About Paranoia XP RPG
Paranoia XP RPG is a game full of intrigue, humor, and unexpected twists and turns. Remember that Friend Computer is watching you; any mistake could cost your clone its life. Good luck, Problem Solver. It is a good choice if you are looking for a non-banal and creative RPG. Play, and don’t forget to smile.
FAQ
Perversions are special rules that bring an element of chaos and unpredictability to Paranoia XP RPG. They can be either positive or negative and are triggered under certain conditions, such as the failure or success of a die roll.
Each Problem Solver in Paranoia XP RPG has six clones at his disposal.
Upgrading your clearance level is a complex and dangerous process. The Computer awards it for completing important missions, identifying traitors, or other merits.
Jessica Evans is a seasoned gaming writer from Seattle with a keen eye for analysis and a knack for clear, engaging content. Skilled in game strategy, web design, and SEO, she delivers practical advice that helps players make informed choices and savor the online gaming experience.








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